Its been a whole year, since Oculus Rift was first shown at CES 2013. Now it’s newest prototype, known as “Crystal Cove” has been announced and it looks well “strange”. The newer model has significant improvements over its predecessor, but it’s still a long way from the finished product.
What Is The Oculus Rift?
Basically the Oculus Rift is a virtual reality pair of glasses which gives you the illusion of being in the game you’re playing, but not only that, this product lets you control your in game view by tilting or moving your head with special sensors.
It is being developed by Oculus VR, Inc. It’s still a prototype though, but has raised over $91 million for its development.
Oculus Rift Crystal Cove
The code name of the newest model is Crystal Cove, it has several improvements over the previous version, some of them are:
- Decreased Motion Sickness
- New “HD” OLED Display (resolution not specified)
- Better motion tracking because of Infrared and Cameras
- Less latency
- Faster response time
Motion Tracking via Camera
One the the biggest additions in Crystal Cove, is probably the new motion tracking method. Now similar to Sony’s MOVE and Microsoft’s Kinect, the Oculus Rift uses a camera to track little infrared lights mounted on the headset. It results in better tracking such as leaning forward to zoom in or peeking from a corner by simply leaning sideways.
Initial VR Headset Problems
The biggest complaint people had with the original model was motion sickness, a month ago the Oculus Team revealed that they had decreased the motion sickness, now we know why. Since the new model uses an OLED display with lower latency and uses a technique called low-persistence-of-vision, people should be less worried about the motion sickness.
Release Date and Final Version
Right now, we have no clue whether we’ll have the final version this year or the next (or the next). The product is still under heavy development.
One sad thing about Oculus Rift, for some people, is the it will most likely not be coming to any of the previous or current gen consoles, they say that the consoles are too limited, and the headset requires rendering at 60 FPS in 3D HD.
Luckily both MS and Sony are working on their own headsets which might give us better options in the future and better technology.