Today we are going to take a look at the benchmark performance of Evolve, a new multiplayer shooter game based on Cryteks CryEngine (4th Generation).

I was lucky enough to get an invite to the Big Alpha which is a 3 day closed test to stress servers and help provide feedback to developers Turtle Rock Studios before the game’s official release on the 10th of February 2015.

Evolve is a unique co-op multiplayer 4v1 action game. Four of the players (trapper , medic , assault and support) or else called the Hunters try to track down and kill the Monster before it evolves to stage 3 and destroys the power relay. Quite simple you may think, but there’s a lot going for it. Each of the Hunters as well as the Monster have unique abilities and get power-ups when killing NPCs that consist of creatures and deadly wildlife.

 

Testing Components and Methodology

Evolve Benchmark System

CPU i7 3930K 4.3Ghz
Motherboard Asus P9X79 Deluxe
RAM Kingston Hyper-X 16GB 1600mhz
HDD/SSD Crucial M550 256GB
GPU Galax GTX970 EXOC 4GB , MSI R9-290 Gaming 4S
Monitor Asus PB287Q 28″ 4K 60Hz 1MS
PSU Corsair AX1200W
OS Windows 8.1
Drivers Nvidia: 344.48 WHQL, AMD: Catalyst 14.9.2 Beta

 

Evolve Screenshot of Monster

 

Worth mentioning is the results provided might vary to the official video game release after optimisations and driver releases. The benchmarks are tested in an Alpha state that, of course, will have various problems.

 

Evolve Benchmark Settings

 

Replicating a benchmark in a multiplayer game isn’t the easiest of things but I did my best to try to standardize whatever I could. There were various menu glitches as well as a few long loading times, but that’s fairly understandable.

I used Goliath (the Monster) at the Fusion Plant in all benchmarks and evolved to stage 2 so I could incur more damage and continue to find the other players. As soon as the fight started with the Hunters I ran the benchmark for 60 seconds.

 

Evolve Benchmark Advanced Graphics Settings

 

The game did run crossfire on the AMD R9-290s but the performance was actually worse than a single card (due to bad scaling). For the Nvidia GTX970s, SLI didn’t work at all, so we avoided adding any multi-GPU frame rates and frametimes for either manufacturer.

Benchmark Resolutions : 1920×1080 and 3840×2160

Benchmark Settings : Very High Preset, SMAA TX1 , Tesselation ON , Vsync OFF

 

Evolve 1920×1080 Very High Benchmark

Evolve Benchmark 1920x1080 GTX970 vs R9-290 Framerate

 

 

For some odd reason, even though we had VSync off, we see the frame rate cap around 60 FPS. We are not 100% sure if this has to do with our 60Hz monitor or if its something to do with a limitation from the developers. The GTX 970 seems to be slightly ahead of the R9-290 by a small margin.

 

Evolve Benchmark 1920x1080 GTX970 vs R9-290 Frametime Percentile

 

Looking closer at frametimes we see that the Maxwell GPU performs smoother. Something that’s felt in-game even though the frame rates between the two graphic cards were very close together.

 

Evolve 4K Very High Benchmark

 

Evolve Benchmark 4K GTX970 vs R9-290 Framerate

 

At the 4K resolution we see the R9-290 performing better than the GTX970, as it has better compute power as well as a larger memory bus (256-bit vs 512-bit). This is in addition to a higher TDP and a higher heat output.

 

Evolve Benchmark 4K GTX970 vs R9-290 Frametime Percentile

 

Looking at the frametimes on both GPUs the game is unplayable at 3840×2160. There was a lot of stuttering during gun fights that made it harder to kill opponents as well as navigate on the map.

 

Conclusion

Despite this being an Alpha version I was glad I benchmarked Evolve as it has a very unique angle with the stealth mode as well as powering up and evolving the Monster. I did take a shot at playing all of the other characters and they each needed their own unique style to be efficient at killing the monster.

It’s like having 5 games in one. It’s an enjoyable experience with minor problems (mainly during loading and flickering) but we hope all this will be ironed out as we have a good 3 months before release.

In terms of performance it’s demanding over the 1080p resolution, something you would expect from the CryEngine. To run the game maxed out at 1440p or 4K you are going to need two higher end graphic cards when (hopefully) CFX and SLI are supported.

All in all it’s a great title that, in my opinion, just needs a few driver updates and multi-GPU support from Nvidia and AMD.

Meet you in Shear!!!

 
See Pricing
 

If you have any questions about the benchmark please ask in the comment section below and I will be glad to answer.

About The Author

"Overclock and benchmark freak"