COD : Ghosts Benchmark Introduction
Activision’s biggest money making franchise Call Of Duty , has gained another successor called COD: Ghosts. This is the tenth Call of Duty title in the last thirteen years (don’t quote us on that) and it is also a next gen game. When a game is called a next gen, people accept that the game will be better looking than anything previously seen and also better optimized.
As you know next gen games will have much stronger and faster CPUs and GPUs in use , so for a multiplatform title like Call Of Duty Ghosts, great optimization for processors and graphic cards is a must. Even if Call Of Duty: Ghosts isn’t exactly a next gen game excellent optimization is still expected considering that this is not Activision’s first COD title for PC.
We do not play Call Of Duty at all, so you will not find any notes about gameplay, single player and multiplayer features etc. But we must note that bad optimization was seen the first moment we walked into the game.
Mouse acceleration in Call of Duty Ghosts is one of the worst issues we have ever encountered in any PC game. At first we thought it was a mouse issue, after changing various mouse devices we established that the problem is the game itself. Mouse acceleration was, and still is, so awful that we thought about dropping the benchmark for this game, since it was almost impossible to move around. If you move your mouse by just a little (in order to aim or just adjust your movement) you will be thrown by 30-60 degrees more than what you would expect. Now this problem does not happen all the time, but around 30% in most cases (which is still a lot!).This instantly gave as an idea of how “good” this game was optimized and ported to PC (Yeah right!).
With such horrible mouse acceleration this game is almost unplayable, and although we found hundreds of threads around the internet concerning these issues, Activision and Infinity Ward haven’t responded and didn’t release a patch while we were testing . However at the time of writing there has been a patch released that reduced mouse acceleration , we can confirm that mouse acceleration is still there but not to that big of an extent as before. I mean what is the use of a first person shooter game if you can’t aim and move properly?
Also, just as we finished the tests and charts, AMD has released new drivers that improve performance in COD: Ghosts, and as in our Batman Arkham Origins benchmark, we had to redo the AMD cards. We are honestly considering of making a separate page dedicated for late AMD drivers in every future benchmark, since this is really starting to be ridiculous.