Battlefield Hardline Benchmark Performance Nikolas Nikolaou February 11, 2015 Benchmarks With Battlefield Hardline’s release just around the corner, EA have been kind enough to have offered an open beta for everyone to jump in and see what the game has to offer. We are going to take an extensive look into the performance with our Battlefield Hardline benchmark. This time around we have Visceral Games leading development with help from DICE, and EA behind the publication. Development takes place on the original Frostbite 3 engine, that has been used in Battefield 4 and Dragon Age Inquisition. Battlefield Hardline while boasting a different gameplay style – with cops and robbers being the main focus – to the traditional military warfare Battlefield games, they have many similarities. We have the classic singleplayer campaign as well as 5 multi-player modes which consist of Heist, Blood Money, Hotwire, Rescue and Crosshair. When the game releases there will be a total of 9 maps available. Benchmark Components Battlefield Hardline Benchmark System CPU i7 3930K @ 3.8Ghz Motherboard Asus P9X79 Deluxe RAM Kingston Hyper-X 16GB 1600mhz HDD/SSD Crucial M550 256GB GPU 2xGalax GTX970 EXOC 4GB , 2xMSI R9-290 Gaming 4S Monitor Asus PB287Q 28″ 4K 60Hz 1MS PSU Corsair AX1200W OS Windows 8.1 Drivers Nvidia: 347.25 WHQL, AMD: Catalyst Omega 14.12 Testing Methodology My approach is different to many other games, we have the Frostbite engines PerfOverlay.FrameFileLogEnable 1 command that can be used to log Frametimes,CPU and GPU frametimes all straight from the engine. For the benchmark testing I use a 60 second run on the Downtime map in Hotwire mode. As a robber I hang from the window shooting the police while someone else drives the vehicle. There was no Mantle support so all tests are run with DirectX. Here is the breakdown of presets used for each resolution as well as the settings 1080p: Ultra 1440p: Ultra 4K: Medium Ultra Preset: Texture, Texture Filtering, Lighting, Effects, Post Processing, Mesh, Terrain, Terrain Decoration Quality – Ultra. Antialiasing Deferred 4x MSAA, Antialiasing Post High and Ambient Occlusion HBAO. Medium Preset: Texture, Texture Filtering, Lighting, Effects, Post Processing, Mesh, Terrain, Terrain Decoration Quality – Medium. Antialiasing Deferred OFF, Antialiasing Post Medium and Ambient Occlusion SSAO. To calculate average frame rate I do a simple formula of 1000/(average frametime) from the log file. Battlefield Hardline 1920×1080 Benchmark HD Screenshot BFH 2560×1440 Benchmark 2560×1440 Screenshot Battlefield Hardline 4K Benchmark 4K Screenshot The Nvidia GTX970 in both single and SLI run slightly ahead of the AMD R9-290 and Crossfire R9-290 GPUs. In terms of smoothness I personally didn’t feel any strange stutter or choppiness in any of the resolutions, we maintain well over 50FPS even at 4K with a single GPU. The only disrepancies in the benchmarks are slightly higher CPU usage when using the AMD GPUs (nothing you will actually realize) and the GTX970s in SLI at 4K running very low in GPU usage (65-70%) contrary to the 90%+ usage for Crossfire. VRAM Usage Due to the recent events about the GTX970s “gimped” memory, I decided to add the VRAM used by the card. There is no reason to believe that in this performance analysis it accounted to any disruptancie. VRAM usage at 4K is slightly lower than 2560×1440 due to using the medium preset. Conclusion Due to being a beta I’m going to be leniant, as many things might change before release. The reason for open betas after all is to get more feedback about the game and build a better finished product. Personally I enjoyed the game, it’s a lot more fast paced than the original Battlefield series games. Many of the die-hard fans though don’t seem to like it that much. It reminded me of the CTE of BF4, as the game runs without any major issues (in my case). Some weapons seem to be overly powerful though, but should be nerfed prior to release. I actually jumped into BF4 while running the benchmarks and the performance seems to be a 1:1 (in terms of FPS). Texture quality has been massively downgraded, it’s very noticeable even on the highest of resolutions and presets. With a full price tag attached to the game while most if not all of the features are from Battlefield 4 , I personally can’t justify paying the premium for a “skin”. Some might disagree but to each his own. See Pricing If you have any questions about the benchmark please ask in the comment section below and I will be glad to answer.