Battlefield 4 Benchmark Introduction
The long wait is over, Battlefield 4 is here! (and our BF4 Benchmark that is) . DICE has managed to pull off another miracle with this title and delivered probably the best FPS game ever, with server crashes, bad net code and glitches that came with it. We must apologize for the delay, but there were more than a few issues that stopped us from delivering this benchmark on time. First of all after the launch DICE released a 677 MB update which killed the frames per second by around 5-10 on average, which forced us to redo the whole thing again although we finished half of the job.
Also after the official launch for Europe it was impossible to enter any server with AMD cards. AMD reacted promptly and delivered a new driver which fixed those issues, but in all good conscience we had to repeat the benchmarks again since it was a new driver.
However server crashing continued even after the new driver , but this wasn’t AMD’s fault it was EA and DICE’s and until now server crashing has not been fixed completely, although there have been at least 5 patches that took place.
We could have just done Single Player benchmarks (which all of the other sites do) but we as Battlefield players know that SP benchmarks don’t mean squat when it comes to real world multiplayer performance, and lets face it people buy Battlefield because of the multiplayer, not singleplayer and we refused to go along with this meaningless trend that is being forced by other sites. But then again that is why we started HardwarePal.
Since alot of readers asked why we didn’t include the i3 CPU in our BF4 Beta Benchmark we decided to go along with it (although honestly no one likes i3 CPU’s), since DICE recommends the GTX 660 and AMD 7870 on there pc requirements chart we added them as well. Win7 vs Win8.1 was one of the biggest questions in BF4 Beta, since we had reports of Windows 8 actually performing much better than Windows 7. At that point , as Windows 8.1 wasn’t officially released and since we had issues earlier with Windows 8 we decided to leave it out of the beta benchmark. Windows 8 brings more features that utilizes CPUs with multiple cores more effectively, especially for AMD’s FX CPUs but for Intel CPUs also to some point. Since Win 8.1 has been officially released we added one more category which doubled the amount of work, add to that 2 more GPU’s and one more CPU and get the idea of how enormous this task of actually completing the benchmark was. Compared to BF4 Beta this was almost 5 times more work for us in order to get the benchmarks out. All this in order to provide one of the most complete game benchmarks that we have ever seen and done.
On their blog, DICE has acknowledged the issues we reported in BF4 Beta concerning the FX 6300 and FX 4300, we expected that they will fix the issues with these AMD CPUs but also expected that issues with the i7 CPU will be resolved as well. Just to remind you the i7 4770K in our beta benchmark was performing the same as a i5 4670k most of the time and sometimes even worse. High system memory usage was one more thing we expected to be fixed by launch, in Beta the system memory usage was around 9-10GB, 25% more than DICE recommended. With that in mind we decided to directly compare Bf4 Beta W7 performance with BF4 Official Release on W7 and W8.1 operating systems. Make sure to read all of the pages from this benchmark, lots of weird things will occur again so reading all the material is a must in order to understand what’s going on in Battlefield 4 now, when it comes to system requirements and performance.
We tested the CPUs, GPUs and operating systems on the same map where we had already with our BF4 Beta benchmark (The Siege of Shanghai) at the exact same location in order to get the most accurate results when we compared data. The benchmark was done on an empty server, since when you do testing of this scale you need absolutely the most stable surroundings as possible as every little variable can affect the results. System memory usage was done on a full 64 man server. You might get better or even worse performance on similar setups (not by alot though), so take this benchmark only as general guideline when it comes to comparing performance of specific pieces of hardware on specific settings, and this is not the actual result that you might find in the game it self on a 64 man full server.