Dice Release 16th Battlefield 4 Patch



Posted on Dec 16 2013 - 10:40am by Nikolas Nikolaou
Categorized as
Tagged as

After all the patches, PC users are still waiting for Dice to fix all the issues in Battlefield 4. Just an hour ago the new 16th patch has been released.

 

16th Battlefield 4 Patch Released Dice Release 16th Battlefield 4 Patch

 

After downloading the 891Mb BF4 update some users are still experience problems. A few users reported that the game can’t connect to servers , while others are experiencing right click stuck on screen after reviving. A few were able to get the game running but nothing special in terms of fixing game performance or bugs.

 

Official Battlelog Forum Changelog :

UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we’re looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we’re investigating them.

Dec 16 PC Game Update Notes 
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

History seems to be repeating itself with Dice. Dejavu anyone ?



6 Comments so far. Feel free to join this conversation.

  1. Guest December 16, 2013 at 1:16 pm - Reply

    Great article, thanks Nikolas. I for one can say that so far, this seems to have relieved all of my issues but I completely understand I am 1 person out of millions.

  2. Iggy December 16, 2013 at 1:19 pm - Reply

    Great article, thanks Nikolas. I for one can say that so far, this seems to have relieved all of my issues but I completely understand I am 1 person out of millions. I love this game.

  3. gigi December 16, 2013 at 2:10 pm - Reply

    not some experiencing right click revive bug.All are experiencing.If you accept revive to quick before the screen appears,it stays there untill you die.And texture flickering for sli/crossfire users.Dice fixes some stuff with evrey patch but another bug comes up in return.

  4. Corey December 16, 2013 at 2:48 pm - Reply

    I actually found some servers to join in the server browser after the update. Though I’m on Xbox One. That was FINALLY a nice thing. Hey! I can finally play a few games on the DLC….and actually find a game on the map I want.

  5. ThePgR777 . December 16, 2013 at 3:53 pm - Reply

    I want to see a benchmark about the performance gained with Mantle.

  6. We Thezenclan December 16, 2013 at 8:08 pm - Reply

    Dice cares for this game :D

Leave A Response